Style and Workflow
This document contains normative rules for writing GNUnet code and naming conventions used throughout the project.
Naming conventions
Header files
For header files, the following suffixes should be used:
Suffix |
Usage |
---|---|
|
Libraries without associated processes |
|
Libraries using service processes |
|
Plugin definition |
|
structs used in network protocol |
There exist a few exceptions to these rules within the codebase:
gnunet_config.h
is automatically generated.gnunet_common.h
, which defines fundamental routines.platform.h
, a collection of portability functions and macros.gettext.h
, the internationalization configuration for gettext in GNUnet.
Binaries
For binary files, the following convention should be used:
Name format |
Usage |
---|---|
|
Service processes (with listen sockets) |
|
Daemon processes (without listen sockets) |
|
SUID helper for module xxx |
|
End-user command line tools |
|
Plugin for API xxx |
|
Library for API xxx |
Logging
The convention is to define a macro on a per-file basis to manage logging:
#define LOG(kind,...)
[logging_macro] (kind, "[component_name]", __VA_ARGS__)
The table below indicates the substitutions which should be made
for [component_name]
and [logging_macro]
.
Software category |
|
|
---|---|---|
Services and daemons |
Directory name in |
|
Command line tools |
Full name in |
|
Service access libraries |
|
|
Pure libraries |
Library name (without |
|
Plugins |
|
|
Todo
Clear up terminology within the style guide (_lib, _service mapped to appropriate software categories)
Todo
Interpret and write configuration style
Symbols
Exported symbols must be prefixed with GNUNET_[module_name]_
and be
defined in [module_name].c
. There are exceptions to this rule such as
symbols defined in gnunet_common.h
.
Private symbols, including struct
s and macros, must not be prefixed.
In addition, they must not be exported in a way that linkers could use them
or other libraries might see them via headers. This means that they must
never be declared in src/include
, and only declared or defined in
C source files or headers under src/[module_name]
.
Tests
Test cases and performance tests should follow the naming conventions
test_[module-under-test]_[test_description].c
and
perf_[module-under-test]_[test_description].c
, respectively.
In either case, if there is only a single test, [test_description]
may be omitted.
Coding style
This project follows the GNU Coding Standards.
Indentation is done with two spaces per level, never with tabs.
Specific (though incomplete) indentation rules are defined in an uncrustify
configuration file (in contrib/uncrustify.cfg
) and are enforced by Git hooks.
C99-style struct initialisation is acceptable and generally encouraged.
As in all good C code, we care about symbol space pollution and thus use
static
to limit the scope where possible, even in the compilation
unit that contains main
.
Only one variable should be declared per line:
// bad
int i,j;
// good
int i;
int j;
This helps keep diffs small and forces developers to think precisely about the type of every variable.
Note that :c:`char *` is different from :c:`const char*` and :c:`int` is different from :c:`unsigned int` or :c:`uint32_t`. Each variable type should be chosen with care.
While goto
should generally be avoided, having a goto
to the
end of a function to a block of clean up statements (free, close,
etc.) can be acceptable.
Conditions should be written with constants on the left (to avoid
accidental assignment) and with the true
target being either the
error
case or the significantly simpler continuation. For
example:
if (0 != stat ("filename,"
&sbuf))
{
error();
}
else
{
/* handle normal case here */
}
instead of
if (stat ("filename," &sbuf) == 0) {
/* handle normal case here */
} else {
error();
}
If possible, the error clause should be terminated with a return
(or goto
to some cleanup routine) and in this case, the else
clause should be omitted:
if (0 != stat ("filename",
&sbuf))
{
error();
return;
}
/* handle normal case here */
This serves to avoid deep nesting. The ‘constants on the left’ rule
applies to all constants (including. GNUNET_SCHEDULER_NO_TASK
),
NULL, and enums). With the two above rules (constants on left, errors
in ‘true’ branch), there is only one way to write most branches
correctly.
Combined assignments and tests are allowed if they do not hinder code clarity. For example, one can write:
if (NULL == (value = lookup_function()))
{
error();
return;
}
Use break
and continue
wherever possible to avoid deep(er)
nesting. Thus, we would write:
next = head;
while (NULL != (pos = next))
{
next = pos->next;
if (! should_free (pos))
continue;
GNUNET_CONTAINER_DLL_remove (head,
tail,
pos);
GNUNET_free (pos);
}
instead of
next = head; while (NULL != (pos = next)) {
next = pos->next;
if (should_free (pos)) {
/* unnecessary nesting! */
GNUNET_CONTAINER_DLL_remove (head, tail, pos);
GNUNET_free (pos);
}
}
We primarily use for
and while
loops. A while
loop is
used if the method for advancing in the loop is not a straightforward
increment operation. In particular, we use:
next = head;
while (NULL != (pos = next))
{
next = pos->next;
if (! should_free (pos))
continue;
GNUNET_CONTAINER_DLL_remove (head,
tail,
pos);
GNUNET_free (pos);
}
to free entries in a list (as the iteration changes the structure of
the list due to the free; the equivalent for
loop does no longer
follow the simple for
paradigm of for(INIT;TEST;INC)
).
However, for loops that do follow the simple for
paradigm we do
use for
, even if it involves linked lists:
/* simple iteration over a linked list */
for (pos = head;
NULL != pos;
pos = pos->next)
{
use (pos);
}
The first argument to all higher-order functions in GNUnet must be
declared to be of type void *
and is reserved for a closure. We
do not use inner functions, as trampolines would conflict with setups
that use non-executable stacks. The first statement in a higher-order
function, which unusually should be part of the variable
declarations, should assign the cls
argument to the precise
expected type. For example:
int
callback (void *cls,
char *args)
{
struct Foo *foo = cls;
int other_variables;
/* rest of function */
}
As shown in the example above, after the return type of a function there should be a break. Each parameter should be on a new line.
It is good practice to write complex if
expressions instead of
using deeply nested if
statements. However, except for addition
and multiplication, all operators should use parens. This is fine:
if ( (1 == foo) ||
( (0 == bar) &&
(x != y) ) )
return x;
However, this is not:
if (1 == foo)
return x;
if (0 == bar && x != y)
return x;
Note that splitting the if
statement above is debatable as the
return x
is a very trivial statement. However, once the logic
after the branch becomes more complicated (and is still identical),
the "or" formulation should be used for sure.
There should be two empty lines between the end of the function and the comments describing the following function. There should be a single empty line after the initial variable declarations of a function. If a function has no local variables, there should be no initial empty line. If a long function consists of several complex steps, those steps might be separated by an empty line (possibly followed by a comment describing the following step). The code should not contain empty lines in arbitrary places; if in doubt, it is likely better to NOT have an empty line (this way, more code will fit on the screen).
When command-line arguments become too long (and would result in some
particularly ugly uncrustify
wrapping), we start all arguments on
a new line. As a result, there must never be a new line within an
argument declaration (i.e. between struct
and the struct’s name)
or between the type and the variable). Example:
struct GNUNET_TRANSPORT_CommunicatorHandle *
GNUNET_TRANSPORT_communicator_connect (
const struct GNUNET_CONFIGURATION_Handle *cfg,
const char *config_section_name,
const char *addr_prefix,
...);
Note that for short function names and arguments, the first argument does remain on the same line. Example:
void
fun (short i,
short j);
Continuous integration
The continuous integration buildbot can be found at https://buildbot.gnunet.org. Repositories need to be enabled by a buildbot admin in order to participate in the builds.
The buildbot can be configured to process scripts in your repository
root under .buildbot/
:
The files build.sh
, install.sh
and test.sh
are executed in
order if present. If you want a specific worker to behave differently,
you can provide a worker specific script, e.g. myworker_build.sh
. In
this case, the generic step will not be executed.
For the gnunet.git
repository, you may use "!tarball" or
"!coverity" in your commit messages. "!tarball" will trigger a
make dist
of the gnunet source and verify that it can be compiled.
The artifact will then be published to
https://buildbot.gnunet.org/artifacts. This is a good way to create a
tarball for a release as it verifies the build on another machine.
The "!coverity" trigger will trigger a coverity build and submit the results for analysis to coverity: https://scan.coverity.com/. Only developers with accounts for the GNUnet project on coverity.com are able to see the analysis results.
Commit messages and developer branches
You can find the GNUnet project repositories at https://git.gnunet.org. We do not maintain a separate ChangeLog file anymore as the changes are documented in the git repositories. Commit messages are required to convey what changes were made in a self-contained fashion. Commit messages such as "fix" or "cleanup" are not acceptable. You commit message should ideally start with the subsystem name and be followed by a succinct description of the change. Where applicable a reference to a bug number in the bugtracker may also be included. Example:
# <subsystem>: <description>. (#XXXX)
IDENTITY: Fix wrong key construction for anonymous ECDSA identity. (Fixes #12344)
If you edit files that change user-facing behaviour (e.g. header files in src/include) you will have to add at least one line in the commit message starting with "NEWS:". If there is a special reason why you deem this unnecessary, you can add the line "NEWS: -". Any "NEWS" lines from commit messages will on release be put into the “NEWS” file in the tarball to inform users and packages of noteworthy changes.
# NEWS
NEWS: The API for foo has changed: lorem ipsum.
Note that if you run "./bootstrap" hooks will be installed that add message hints to your commit message template when you run "git commit".
If you need to modify a commit you can do so using:
$ git commit --amend
If you need to modify a number of successive commits you will have to rebase and squash. Note that most branches are protected. This means that you can only fix commits as long as they are not pushed. You can only modify pushed commits in your own developer branches.
A developer branch is a branch which matches a developer-specific prefix. As a developer with git access, you should have a git username. If you do not know it, please ask an admin. A developer branch has the format:
dev/<username>/<branchname>
Assuming the developer with username "jdoe" wants to create a new branch for an i18n fix, the branch name could be:
dev/jdoe/i18n_fx
The developer will be able to force push to and delete branches under his prefix. It is highly recommended to work in your own developer branches. Code which conforms to the commit message guidelines and coding style, is tested and builds may be merged to the master branch. Preferably, you would then...
...squash your commits,
rebase to master and then
merge your branch.
(optional) Delete the branch.
In general, you may want to follow the rule "commit often, push tidy": You can create smaller, succinct commits with limited meaning on the commit messages. In the end and before you push or merge your branch, you can then squash the commits or rename them.